• Orienteering

    The Fundamental Series

Checkpoint challenge: Navigate like a pro!

Get ready to navigate the great outdoors with 'Orienteering'! Scouts will use maps and compasses to find checkpoints, honing their navigation skills while working as a team. It’s an adventurous challenge that combines problem-solving, physical activity, and teamwork in a fun, outdoor setting.

Before you begin

  • Don’t forget to make sure all young people and adults involved in the activity know how to take part safely

  • Make sure you’ll have enough adult helpers. You may need some parents and carers to help if you’re short
    on helpers

What you'll need

  • Compass
  • Paper maps
  • Clipboard
  • Paper and Pencils
  • Markers for checkpoints
  • Stopwatch or timer

Planning your activity

Orienteering is a thrilling outdoor adventure that combines navigation skills, teamwork, and physical activity. Scouts will learn how to use a map and compass to navigate a course, finding checkpoints along the way. This guide will help you organize and run a successful
orienteering activity.

Choose a Location

  • A park, campgrounds, or a scout-friendly outdoor space with varied terrain.
  • Ensure the area is safe, accessible, and has enough landmarks to make the course interesting.

Set Up the Course

  • Place 5–10 checkpoints around the area.
  • At each checkpoint, leave a unique marker (e.g. A code to write down or a stamp for their card).
  • Test the course to ensure the checkpoints are reachable and maps are accurate.

Run the activity

  1. Split Scouts into Patrols to encourage teamwork and safety.

  2. Each Patrol must find all checkpoints in the correct order or as many as possible within a set time limit.

  3. Patrols must stay together.

  4. Emphasize Leave No Trace: Don’t disturb plants, animals, or landmarks.

  5. Start the Course, staggering each Patrols start times by a few minutes to reduce crowding.

  6. Provide each Patrol with a map, compass, and checkpoint recording sheet.

After the activity

  1. Once all of the Patrols have returned, collect their sheets and count
    their scores.
  2. Award points to each Patrol for:
    • Each checkpoint found.
    • Completing the course in the correct order.
    • Bonus points for teamwork or creative navigation strategies.
  3. Celebrate with small rewards or recognition, such as titles like “Master Navigator” or “Trailblazer Team.”

Change the challenge level

  • Ensure all Scouts have whistles and know how to signal for help

  • For younger Scouts, keep the course simple and focus on basic map-reading. For older Scouts, add challenges like extra checkpoints or a more complex terrain

  • Have a backup plan in case of rain, like indoor map-reading exercises or a virtual orienteering challenge

  • Allow experienced Scouts to mentor younger ones in using maps and compasses

Reflection

This activity was about being a team player and developing skills to try to beat the challenges at the checkpoints. In this activity, you needed to work as a team.

  • What strategies worked well?

  • What challenges did you face?

  • Did anyone discover a new skill or strength?

You also worked on your navigation skills to make sure you stuck to the right route.

  • Did you find navigating challenging?

  • Did you discover new routes or places that you hadn’t noticed before?

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  • Category
    FUNdamentals
  • Age section
    Joey Scouts
    Scouts
    Cub Scouts
    Venturers
    Rovers
  • Setting
    On Camp
    Outdoor
  • Duration
    30 minutes
  • Materials required
    Few
The Fundamental Series