Level 4 Air Activity
Level 4 is based on the old Adventurer Air Activities Target Badge. A Scout must complete all the requirements for No’s 1 to 5.
- Recognition
- Be able to recognise by sight twelve types of aircraft.
- Recognise and describe the difference between the piston engine and the turbojet engine and show that you understand how the power of these units is adapted to propel an aircraft.
- Weather
- Know the various types of cloud and the weather usually associated with each type, and what effect these formations have upon the flight performance of an aircraft.
- Find out some of the factors required to estimate the time it would take to cover a certain distance in the air.
- Show a proficiency in interpreting weather maps.
- Theory
- Describe the correct procedure for radio communication with the control tower or other aircraft on the ground and in the air.
- Do one of the following:
- give a talk to your Patrol or Troop for at least five minutes on Australia’s early aviation history
- compile a report on Australia’s aviation pioneers
- find out, by discussion with a commercial pilot or flight instructor, what the main responsibilities are in performance of their work.
- Airfield Activity - Arrange to visit a Scout or Air Activity Centre and/or aerodrome, and find out:
- who is responsible for the maintenance of airport services
- what is the function of a control tower
- what is the function of an Air Traffic Controller
- what airlines/aircraft use the aerodrome.
- Complete five of the tests from one of the following familiarization electives, or complete the aeromodelling task.
- Flight Activities
- LIGHT AIRCRAFT FAMILIARISATION
- Learn how to assist correctly in ground handling of an aircraft and find out the safety precautions required whilst refuelling.
- Describe cockpit checks performed by the pilot prior to take=off and prior to the landing approach.
- Describe the primary effect of aircraft controls.
- Have two flights in a light aircraft.
- Know and demonstrate an elementary knowledge of aircraft controls – control column, rudder pedals, throttle, flaps, trim tabs, mixture control.
- With the use of a map, compass and protractor, show how to plot a course between two towns.
- Know the procedure to adopt in the event of an emergency.
- GLIDING FAMILIARISATION
- Learn and demonstrate handling and parking.
- Learn and demonstrate launching signals.
- Act as a satisfactory member of a ground-handling crew in an actual landing.
- Know the procedure to adopt in the event of an emergency.
- Have had two flights in a glider.
- With the use of map, compass and protractor show how to plot a course between two towns.
- AEROMODELLING - Construct two models selected from the following classifications (use of kit permitted). The models shall have the minimum flight times listed below:
- glider (hand launched) 17 seconds
- glider (hand launched) aerobatics
- rubber powered one minute
- engine powered (maximum 15 seconds motor run) two minutes
Activity Materials
The following worksheets will be used on the day.